
2005.01.14 - DesignContest.net Mascot
Well... Here is my design. Hope you enjoy it!
&nsbp;
#41
Posted 24 January 2005 - 09:27 PM
Well... Here is my design. Hope you enjoy it!

#48
Posted 24 January 2005 - 09:53 PM
The shadow is a copy layer of D-BOT in Photo Shop.
I used the overlay color (black)fx and a transform distortion to add perspective
I used the overlay color (black)fx and a transform distortion to add perspective
#51
Posted 25 January 2005 - 01:23 PM
Thanks! jojomarie
The helmet is metallic too. But there is nothing to reflex on it.
The helmet is metallic too. But there is nothing to reflex on it.
#52
Posted 25 January 2005 - 04:36 PM
Dragonfly, did you use dodge brushes to create the metallic effect, along with color burn for the reflections? I'm just asking, so I know how to do it if I create something I want to look metallic 
To make the helmet look more metallic, try dodging it, giving it a reflection where the light would be shining on it, everything else has a reflection of the light except that, thats what makes it look flatter, IMO.
Excellent work

To make the helmet look more metallic, try dodging it, giving it a reflection where the light would be shining on it, everything else has a reflection of the light except that, thats what makes it look flatter, IMO.
Excellent work

#54
Posted 25 January 2005 - 10:13 PM
Something like this...
I like the soft green reflex under the green "glass"
What do u think Illumina?
I like the soft green reflex under the green "glass"
What do u think Illumina?

#58
Posted 26 January 2005 - 11:56 PM
I'm not sure of understanding what you mean.
It's a 3D space, the reflections that are shown are the ones that are given by the existing lights. The soft green band under the visor is caused by the spot light above the helmet. To create more reflections I'll have to add more spot lights, but that will create more reflections in other parts too.
It's a 3D space, the reflections that are shown are the ones that are given by the existing lights. The soft green band under the visor is caused by the spot light above the helmet. To create more reflections I'll have to add more spot lights, but that will create more reflections in other parts too.
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