3D modelling - how?
Hi guys, Not sure which category this thread should go into, but I would like to know how people are...
&nsbp;
#1
Posted 10 August 2012 - 03:52 AM
Hi guys,
Not sure which category this thread should go into, but I would like to know how people are doing their label designs and wrapping them around 3D objects like bottles and boxes, etc...
For example:
3D - Shrink Wrap Yogurt Bottle - Packaging design on the Behance Network
Hugo Reitzel by b+g & Partners on the Behance Network
Thanks in advance.
Not sure which category this thread should go into, but I would like to know how people are doing their label designs and wrapping them around 3D objects like bottles and boxes, etc...
For example:
3D - Shrink Wrap Yogurt Bottle - Packaging design on the Behance Network
Hugo Reitzel by b+g & Partners on the Behance Network
Thanks in advance.
#2
Posted 27 August 2012 - 07:59 PM
hello
sorry for my bad English
from what I see might be made ​​in 3d studio max, but some things could be done directly with the revolution in illustrator 3d (sprattutto scenes frontal base).
I use Cinema 4D, and can export to illustrator (but with many problems finishing), for scenes so want to use the 3D articulated directly, you should prepare the graphics in either vector or raster and then apply it to objects in 3D programs.
I do not know if I was clear.
greetings
sorry for my bad English
from what I see might be made ​​in 3d studio max, but some things could be done directly with the revolution in illustrator 3d (sprattutto scenes frontal base).
I use Cinema 4D, and can export to illustrator (but with many problems finishing), for scenes so want to use the 3D articulated directly, you should prepare the graphics in either vector or raster and then apply it to objects in 3D programs.
I do not know if I was clear.
greetings
#3
Posted 29 August 2012 - 04:00 PM
Hi,
I use rhino 3-D although there are a ton of programs in use such as what OGroup said above- 3d Max, Cinema 4D- but also programs like sketch-up and Maya. There are a ton. I like Rhino because it if very logical to use while also having a lot of capability. You can render an image- which is probably the base under the images you mentioned- and then add quite a bit of post-processing in photoshop. What is also nice though in rhino is that you can capture a view of the model and just export the lines of that view. These can move right into illustrator as clean vectors where color, shadows, etc. can be applied. This is more of an application for vector images such as logos or illustrations- not photo-realistic renders. If you are looking for the most simple 3D modelling software to begin with I would try sketchup.
Hope this helps,
Leah Kyllo
I use rhino 3-D although there are a ton of programs in use such as what OGroup said above- 3d Max, Cinema 4D- but also programs like sketch-up and Maya. There are a ton. I like Rhino because it if very logical to use while also having a lot of capability. You can render an image- which is probably the base under the images you mentioned- and then add quite a bit of post-processing in photoshop. What is also nice though in rhino is that you can capture a view of the model and just export the lines of that view. These can move right into illustrator as clean vectors where color, shadows, etc. can be applied. This is more of an application for vector images such as logos or illustrations- not photo-realistic renders. If you are looking for the most simple 3D modelling software to begin with I would try sketchup.
Hope this helps,
Leah Kyllo
#4
Posted 02 September 2012 - 01:47 PM
please see this video Illustrator Tutorial 3D Bottle and Label Wrapping | Glazefolio Design Blog - YouTube
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