What makes a site a good one?
#2
Posted 19 September 2005 - 07:10 AM
#4
Posted 19 September 2005 - 07:58 AM
That's my lil opinion... I'm not sure if you want more specifics...
#5
Posted 19 September 2005 - 04:22 PM
-is simple
-is usable
-displays the information it contains in an easy to read format
-contains a well constructed architecture
As exo said, there really is no secret format. You just need to know what you are doing and be able to sit back and ask questions that the average user might think about.
#6
Posted 19 September 2005 - 05:01 PM
Clean, crisp and easy to view. - Subtle or solid backgrounds, the lighter the better IMHO.
Clearly marked navigation. - Include a site map or text navigation at the bottom of each page.
Well-written copy - Spelling errors, grammar errors, slang and 'net-speak' are to be avoided particularly if the site is for the general public. If you're running a gamer's forum or something similar then the slang of the genre would probably get a pass.
I think functionality and content is key. Everything after that is a matter of what makes a good site *design* rather than merely a good site.
#8
Posted 20 September 2005 - 02:41 AM
I think the most important rule of any good site is to have user friendly navigation. Especially when it comes to information-heavy websites. Even if a website isn't aesthetically pleasing, a clear, consistent navigation along with properly tiered information will most likely keep your user on your site. Whereas a confusing navigation will most likely cause your user to give up and move on to the next site. Case in point - Does anyone remember how yahoo.com used to look? It was pretty cluttered with an information overload. Since they've revamped it's not as bad. Isn't it amazing how Google has become the leader in search engines - and all their website has is a search bar and five main links. Now that's simple!
I think another important aspect is that the site accurately reflect whatever you're trying to market, or whoever you are trying to market to. A site that markets to 15 year old girls should look much different than a site that markets to 45 year old men.
#10
Posted 25 September 2005 - 05:11 PM
And leave the customer with a feeling that they can come back at anytime and feel the same way everytime the visit it or reread it.
Dan
#12
Posted 26 September 2005 - 05:12 PM
"There are two ways of spreading light: to be the candle or the mirror that reflects it" (EDITH WHARTON)
-- NEW Portfolio --
#13
Posted 05 October 2005 - 07:28 PM
#15
Posted 14 December 2005 - 11:50 PM
My own personal opinion, after thinking about it, would be simplicity is key to a good website. With personal websites, and websites focusing on specific things, that is not necessarily true, but with 99% of professional websites, the content is what is important, and to distract from that too much can cost you business. People want information, and they want to find that information within 2 clicks, bright contrasting colours are a big no-no, you dont want your visitor covering their eyes while they click frantically on the "back" button. Keep it as simple as possible for the end user, easy to understand, easy to navigate, easy to look at, without distracting from the product or service you're trying to sell.
If you had asked me the same question just 2 years ago I would have thought the graphics on the web site had to be amazing to look at etc, now I avoid graphic intensive layouts as much as possible. Simple, fast, informative works best IMO.
#16
Posted 15 December 2005 - 03:37 AM
Overall, I think a good website is one that follows these basic rules:
- it loads fast
- navigation is easy to use
- basic functions (one used a lot) are clearly outlined
- the information is presented in a pleasing manner
#17
Posted 15 December 2005 - 03:43 AM
Everything else goes under those categories.
#18
Posted 04 January 2006 - 03:04 AM
Gathering Information
Understanding Your Audience
Identifying Your Backend
Programming needs
Analyzing Your Industry
Planning
Creating Schedules
Assigning Your Project Team
Setting Up Staging Areas
Planning for User Testing
Assembling a Project Plan
Clarification
Determining Overall Goals
Preparing a Creative Brief
Kicking Off the Project
Basically, Work, Orginization, Creativity and Fun
(i use this pattern at work)
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